
This game doesn’t have a name yet, but it’s a space adventure, so for now it’s just ‘Space Game’. I’m currently, very slowly, making it in RPG Maker (my favourite clunky no-code game engine).
What the HELL is it about then?? You wake up and find that your best friend has stolen your mood predictor, the thing that tells you what your emotions are going to be on every given day. You then go on a crazy adventure trying to get your precious mood predictor back, only to find that being told your feelings in advance was stifling you and stopping you from doing anything fun ever. A valuable lesson imo.


